Working with Designers. September 2023.


Introduction


Behind every great product lies a strong engineering and design team. It is important to create alignment between them and I want to write this guide as a starting point on what is a design process and how can new designers and engineers work together well.



Design and Engineering from Day 1


You never want to create a weird gap that makes design or engineering an afterthought. Every team I join a new team, I make it my duty to work with engineering from the very start and not wait until it’s time to ship something to create alignment. It goes both ways, if designers don’t communicate from the start, engineers might also be building things in silo. There are many ways to do this for both, a designer can create user journey maps, quick sessions to review designs, making an effort to understand the mechanics of what engineering is building and so on. Same goes for engineering, they can be involved by asking questions, walking through their technical constraints and providing depth to their design partners.


Design is a tool for communication // Not just aesthetics


Design more than a tool to beautify things, is a tool for communication. Good design communicates ideas/solves problems in fundamentally simple and clear way. Simplicity is hard. When you think of good communication it always involves an overarching one simple and clear message, same goes for good design, it always feels consistent and never hazy/random. Ex: https://rethinkideas.com/blog/2015/01/ping-pong-ball-theory/


Design is Intentional


Every decision in design must be intentional, nothing random. We call them design decisions – and this is what you speak to when you share your work. Every decision must have a reason – from the visual choices to the interactions and so forth. This is because every decision you make truly does have an impact on how people use your product.


Place a High Value on Craft


I’m all about being scrappy and quickly building things. That’s how I operate best as it allows me to be creative. I truly believe that a prototype's job at the very least when you are validating a new idea is to effectively gather signal from the user in the fastest amount of time, which means making something scrappy and putting it out there. But when you are past that stage, make it a habit to honour and put an extremely high value for craft. More narrowly, this includes high polish in visual design, and no compromise on interaction design details. The experiences are timely and they aggregate towards a larger experience that the user has with your product, so show the care and thoughtfulness.



My Design Process


At a high level these are the PHASES of most design processes:

Define the Problem → Research → Design → Test → [Back to research]

At both the research and design phase, you will constantly diverge and converge:

Diverge → generate a lot of material

Converge → narrow in on the top material


But always know that a good designer embraces the problem and then defines the process. If you go the other way you will never truly enjoy solving a problem because you will be applying a prescription to solve a unique problem and that never works.


Another gem that beautifully explains the psychology of going through a good design process.


More Detailed Steps Include:


  • Problem Discovery

  • User Research

  • Problem Framing

  • Explorations

  • Testing

  • Iterating

  • Testing


PS: I also like to lead with a hypothesis as it acts as a driver for what I’m building so I can test it later. Generally, easy to generate a hypothesis for parts of the product aka feature testing VS when you are building a whole new set of features for a product.



Design Process


Understanding the user


This can be done in various set of ways. I learn by sitting in on interviews or talking to stakeholders who are the closest/have the best judgement for what the end user really needs. In my opinion, the person driving the product vision ahead should be someone who has a clear understanding from all fronts (engineering scope, business needs, user needs). A designers job is to help this person by advocating for the user. It can be done in several ways, one example is a journey map. The goal here is to create alignment or ground the team with the relevant touchpoints, needs and reality of the experience.


Sketching thats scrappy


The fastest and the most scrappy way to get your ideas implemented. Engineering can contribute by collaborating here from the get go. It doesn’t have to be perfect - it has to just be substantial enough to communicate the idea. Sketches win product debates when words aren’t enough. Probably a superpower an engineer could have if they are able to visualize their ideas before spending a week building it.


Figma - UI and Visual Design


This is a tool we use for building out the UI or fleshing out concepts. Designer’s role is to run timely design review sessions with its engineering partners to create alignment and explain their design decisions.


Designers usually build out the following (but not limited to it):


  • Screens

  • Components

  • Interactions

  • Business logic

  • Coverage of all important scenarios (different user, client, investment, or data states)

  • Handling of empty states, validation, error states, edge cases


Figma also offers a developer mode which allows front-end to interact with designs and extract the relevant code. https://www.figma.com/dev-mode/


Plugins are also helpful to make the code implementation part easier. https://www.figma.com/community/tag/developer/plugins


Origami - Interaction Design

This tool is more centered towards my process . Most designers solely work in Figma for interactions but I find it to be limiting as it doesn't let you get into the details of creating delightful interactions that feel fluid and real. There is no hard ask to learn this tool, but I have found that the best designers are good at Origami as it helps them build out crazy prototypes like these https://x.com/GK3/status/1545071311029805057?s=20



Closing Thoughts


Remember that design is not a linear process.


Linear vs Lateral Thinking


The point of all this (diverging and converging) is to do LATERAL thinking as opposed to linear thinking.

In linear thinking you just go step by step.


In LATERAL thinking, you’re able to explore more things and allow yourself to come to more creative conclusions.

——

Listen as podcast 🔊

Shahvir Sarkary

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© 2024